Package <Unnamed>


package
  • Class Summary
    Class
    Description
    Class to visualize enviroment in game.
    Base to build enviroment.
    GameObject which run away from snake.
    Static GameObject which grants points to Snake after collision.
    Class generate fruit on random position.
    Main class of game.
    Game objects class, base of objects on the scenes.
     
    Main class of the program.
    Store information about cells cost for A* pathfinding algorithm.
    Implementation of A* algorithm to find best path.
    Class to return random values in range.
    GameObject that implements snake.
    Class of snake AI.
    GameObject to build snake.
    Snake which can be move by player.
     
    Class that implements 2D Vector with methods to do basic calculations.
    Class to implement wall as obstacle.