Class Frog
GameObject which run away from snake.
-
Field Summary
Fields inherited from class GameObject
game, timer -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected voidawake()Like unity Awake (invoke on create of object or create gameplay).protected voidLike unity OnDestroy (invoke after destroy object or on end of game).protected voidrender(Graphics2D g)Method who render a object on screen (invoke on begin of each frames).protected voidstart()Like unity Start (invoke on first frame of object like or before begin main loop).protected voidupdate()Like unity Update (invoke after render on each frames).Methods inherited from class GameObject
getDeltaTime, setTimer, timerClockDown
-
Constructor Details
-
Frog
Constructor pass reference to frog.
-
-
Method Details
-
awake
protected void awake()Description copied from class:GameObjectLike unity Awake (invoke on create of object or create gameplay).- Overrides:
awakein classGameObject
-
start
protected void start()Description copied from class:GameObjectLike unity Start (invoke on first frame of object like or before begin main loop).- Overrides:
startin classGameObject
-
update
protected void update()Description copied from class:GameObjectLike unity Update (invoke after render on each frames).- Overrides:
updatein classGameObject
-
onDestroy
protected void onDestroy()Description copied from class:GameObjectLike unity OnDestroy (invoke after destroy object or on end of game).- Overrides:
onDestroyin classGameObject
-
render
Description copied from class:GameObjectMethod who render a object on screen (invoke on begin of each frames).- Overrides:
renderin classGameObject
-