Templete of field view.
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#include <TField.hpp>
Templete of field view.
- See also
- Display
◆ TField() [1/2]
◆ TField() [2/2]
TField::TField |
( |
const uint8_t |
id | ) |
|
Construct a new TField object.
- Parameters
-
- Load a texture
- Create a sprite
◆ set()
void TField::set |
( |
const Vector2D & |
pos | ) |
|
|
inline |
◆ hint()
Set a hint style.
39 {
sprite.setScale( 0.9, 0.9 ); }
◆ normal()
Remove hint style.
45 {
sprite.setScale( 1, 1 ); }
◆ draw()
void TField::draw |
( |
sf::RenderTarget & |
target, |
|
|
sf::RenderStates |
state |
|
) |
| const |
|
inlineoverride |
◆ texture
sf::Texture TField::texture |
|
private |
◆ sprite
sf::Sprite TField::sprite |
|
private |
◆ TEXTURE_ARR
const char *const TField::TEXTURE_ARR |
|
static |
Initial value:= {
"FE",
"F1",
"F2",
"F3",
"F4",
"F5",
"F6",
"F7",
"F8",
"FM",
"FF",
"FC",
}
Array of texture file code.
Codes are defined in inc/gui.rc.
The documentation for this class was generated from the following files: