◆ Awake()
virtual void Goo.Tools.Pooling.ObjectPoolerBase.Awake |
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15 {
17 throw new NullReferenceException("Prefab to pool is null");
18
20 {
21 var parent = new GameObject($"{PREFIX_NAME}{_prefab.name}");
23 }
24 }
◆ PREFIX_NAME
const string Goo.Tools.Pooling.ObjectPoolerBase.PREFIX_NAME = "[Pooling] " |
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static |
◆ _prefab
GameObject Goo.Tools.Pooling.ObjectPoolerBase._prefab |
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protected |
◆ _parent
Transform Goo.Tools.Pooling.ObjectPoolerBase._parent |
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protected |
The documentation for this class was generated from the following file: