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static void | Log (this Object obj, string msg) |
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static void | LogWarning (this Object obj, string msg) |
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static void | LogError (this Object obj, string msg) |
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static void | Log (this GameObject obj, string msg) |
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static void | LogWarning (this GameObject obj, string msg) |
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static void | LogError (this GameObject obj, string msg) |
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static string | LogMessage (Object obj, string msg) |
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static string | LogMessage (GameObject obj, string msg) |
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static string | PathToGameObject (this GameObject obj) |
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static string | PathToGameObject (this Transform obj) |
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◆ Log() [1/2]
static void Goo.Tools.UnityHelpers.LogHelper.Log |
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this Object |
obj, |
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string |
msg |
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) |
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static |
◆ LogWarning() [1/2]
static void Goo.Tools.UnityHelpers.LogHelper.LogWarning |
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this Object |
obj, |
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string |
msg |
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) |
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static |
◆ LogError() [1/2]
static void Goo.Tools.UnityHelpers.LogHelper.LogError |
( |
this Object |
obj, |
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string |
msg |
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) |
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static |
◆ Log() [2/2]
static void Goo.Tools.UnityHelpers.LogHelper.Log |
( |
this GameObject |
obj, |
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string |
msg |
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) |
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static |
◆ LogWarning() [2/2]
static void Goo.Tools.UnityHelpers.LogHelper.LogWarning |
( |
this GameObject |
obj, |
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string |
msg |
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) |
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static |
◆ LogError() [2/2]
static void Goo.Tools.UnityHelpers.LogHelper.LogError |
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this GameObject |
obj, |
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string |
msg |
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) |
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static |
◆ LogMessage() [1/2]
static string Goo.Tools.UnityHelpers.LogHelper.LogMessage |
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Object |
obj, |
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string |
msg |
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) |
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inlinestatic |
16 {
17 return $"[{obj.name}] {msg}";
18 }
◆ LogMessage() [2/2]
static string Goo.Tools.UnityHelpers.LogHelper.LogMessage |
( |
GameObject |
obj, |
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string |
msg |
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) |
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inlinestatic |
21 {
22 return $"{msg}\n| {obj.PathToGameObject()}\n";
23 }
◆ PathToGameObject() [1/2]
static string Goo.Tools.UnityHelpers.LogHelper.PathToGameObject |
( |
this GameObject |
obj | ) |
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inlinestatic |
26 {
27 return obj.transform.PathToGameObject();
28 }
◆ PathToGameObject() [2/2]
static string Goo.Tools.UnityHelpers.LogHelper.PathToGameObject |
( |
this Transform |
obj | ) |
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inlinestatic |
31 {
32 string path = obj.name;
33 while (obj != null)
34 {
35
36 path = $"{obj.name}/{path}";
37 obj = obj.parent;
38 }
39 return path;
40 }
The documentation for this class was generated from the following file: