◆ MonoBehaviourInitializer()
14 {
17 }
T _component
Definition: MonoBehaviourInitializer.cs:10
SerializedObject _serialized
Definition: MonoBehaviourInitializer.cs:11
◆ Set()
20 {
22 return this;
23 }
◆ RunInEditor()
26 {
28 return this;
29 }
◆ Apply()
32 {
35 return this;
36 }
◆ Get()
39 {
42 }
MonoBehaviourInitializer< T > Apply()
Definition: MonoBehaviourInitializer.cs:31
◆ Instantiate()
45 {
46 var go = new GameObject(name);
47 var t = go.AddComponent<T>();
48 return new MonoBehaviourInitializer<T>(t);
49 }
◆ _component
◆ _serialized
The documentation for this class was generated from the following file: