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Minesweeper2
V1.1.1
Game in C++ by Górka Mateusz
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This is the complete list of members for Game, including all inherited members.
| allowHint | Game | private |
| board | Game | private |
| buttRev | Game | private |
| changeClock() | Game | inline |
| click(const sf::RenderWindow &window, const sf::Mouse::Button butt) | Game | |
| clock | Game | private |
| display | Game | private |
| draw(sf::RenderTarget &target, sf::RenderStates states) const override | Game | |
| finish() | Game | |
| firstAction(const sf::Mouse::Button butt) const | Game | inlineprivate |
| Game()=delete | Game | |
| Game(const int argc, char *argv[]) | Game | |
| height() const | Game | inline |
| isOn() const | Game | inline |
| lastClickTime | Game | private |
| position(const sf::Vector2i &pos) | Game | privatestatic |
| running | Game | private |
| start() | Game | |
| stopwatch | Game | private |
| time() const | Game | inline |
| update() | Game | |
| width() const | Game | inline |
| ~Game()=default | Game |